Deeming humans a threat to Zero Dawn for their hunting of machines, HEPHAESTUS made the machines produced at these cauldrons hostile toward humans. The tribe’s refer to this phenomenon as the Derangement. It then began producing combat machines of various sizes and abilities as further protection and deterrence against machine hunting. It weaponized Stormbirds, remodelling and reprogramming them from aerial detoxifiers to powerful aerial combat machines. Indeed, while machines generally resemble some form of pre-Zero Day animal life, the Stormbird's appearance does this more than any other known machine. Its resemblance to a bird of prey is unmistakable, with raptorial wings, tail, head and beak, armour plating that resembles feathers, and taloned feet. It has two optical sensor arrays positioned in the same place as the eyes of an eagle or falcon. Above each shoulder is an armoured Chillwater canister. Each wing is equipped with three feather-shaped jet engines. The wings are equipped with winglets, enhancing their aerodynamic efficiency. An armoured Blaze canister is positioned above each hip. Each of the four toes on each foot is equipped with a talon. In the centre of the chest is an armoured electrical energy projectile weapon known as a lighting gun, with which it can fire powerful blasts of electrical energy, similar to a Shell-Walker. Stormbirds are solitary at no time have they ever been seen to congregate. They circle high overhead at their respective sites, never landing except to attack a perceived enemy. Stormbird sites are scattered throughout the Carja Sundom, from The Jewel to the mountains far north of Meridian. ![]() They are mainly found in the arid regions north and northeast of Meridian. Though they have never been seen active in The Cut, the chassis of one, long destroyed and heavily encrusted with Bluegleam, is at the end of the pilgrimage route known as the Shaman’s Path. Stormbirds employ powerful electric attacks from the air, such as carpet bombing with electrical energy projectiles, and equally powerful melee attacks on the ground using their beaks, talons, and tails. Additionally they employ their wings as weapons by using them to generate damaging wind gusts, and to execute air-to-ground melee attacks. ![]() They can also use their weight to crush an enemy that moves directly beneath them while airborne. They possess no elemental weaknesses, and are resistant to Shock damage.Aloy is the main character of Horizon. She begins the game as an outcast, but you learn that she is a member of the “Nora” – one of the tribes in the game’s world. The writers of Horizon: Zero Dawn did a lot of anthropology research when creating the world of the game, that’s what breathes so much life into it. You can see the result of the detailed research in the lore of the matriarchal Nora tribe. The creature design is another element that breathes life into Horizon: Zero Dawn. The developer of Horizon is Guerrilla Games, the studio famous for the Killzone franchise. Creating machines is kind of in their wheelhouse. The developers first decide the lore of the world that the creature lives in, then the function, and then the form comes.
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